Chapter 87 7% That's someone else's
Chapter 87 7% That's someone else's
"Boss, our station is negotiating a program collaboration with GAMENOVA, and we're confident in the ratings..."
"That's why I contacted you! What's wrong with you?"
On the other end of the phone was a specialist from the parent company of the television broadcasting company, who was responsible for liaising with their 29 channels.
His tone was irritable, and he showed no mercy to this branch office that was performing at the bottom.
"I told you to go buy broadcast rights for local boxing matches, what the hell are you doing going to game companies for? What the hell are you doing here?"
"Do you know this has already been reported in a magazine? Damn it, all my colleagues are laughing at me today."
McCoy was sweating profusely, trying to keep up with the other party's lecture.
"Boss, I think GAMENOVA's program planning is very innovative, and with their traffic generation capabilities, it's worth a try. Maybe..."
"Maybe? Maybe the higher-ups will shut down Channel 29 next month. Then I'll just have to risk my life for you guys! Do you think everyone who watches TV is a NovaPocket nerd?!"
"Bang!"
He wasn't given a chance to argue further; the other end of the phone abruptly hung up, seemingly ready to let them fend for themselves.
Only at this moment did the assistant outside the room cautiously push open a crack in the door.
Only after confirming that McCoy had indeed hung up the phone did he push open the door and lead Sam in.
McCoy breathed a sigh of relief; he had finally received the written contract from GAMENOVA.
Looking at the contract in his hand, which was nothing short of an unfair contract, he signed it without the slightest hesitation.
Where would I have any room to be picky?
Only after Sam left with the documents did his assistant dare to come over and probe for information.
He could tell from McCoy's expression just now that the contract probably wasn't as ideal as he thought.
It won't be very advantageous for their 29 units at least.
"Senior, what's GAMENOVA's offer? How much is it for one installment?"
According to his estimate, a new experimental program, even if it uses the GAMENOVA name, would at most earn $5 per episode.
Although the cost is high, it is worth emptying the budget of 29 units to gamble on the transformation.
McCoy shook his head.
"They wouldn't be that generous if it weren't a program sales model."
"Huh? You sold our GG time slots? They're willing to accept that price?"
If it's not program sales, then it can only be a time-sharing model.
In other words, GAMENOVA offered their programming to Channel 29 at a very low price in exchange for a certain percentage of GG time on Channel 29.
Whether GAMENOVA decides to sell or use these GG slots themselves is entirely up to them.
If that's the case, then it's actually a good thing for Channel 29.
After all, their GG slots are really worthless.
"If that's the case, then we've actually made a huge profit."
McCoy shook his head helplessly.
"What they demanded was a revenue-sharing model, with all sublicenses to the program belonging to GAMENOVA, including all brands and IPs used in the program. Our Channel 29 would only act as a broadcasting platform, and the sales revenue from GAMENOVA during the time slot would be split 30/70."
"Huh? Only 70%? Isn't that blatant robbery?"
"Seventy percent belongs to others; I only got threety percent because Mr. Lin thinks I'm a good match for him."
The assistant stared blankly at McCoy. What was the difference between this and simply selling all 29 units?
"So, are we supposed to be begging on our knees?"
"It's worth taking a gamble, because if things continue like this, the whole of Taiwan will be begging on the streets."
McCoy sighed; he certainly wanted to secure more benefits for Channel 29.
"Don't delay any longer, quickly gather the others and figure out how we can promote their program."
Under this model, the show's performance directly affects the very survival of Channel 29.
They must spare no effort to fully cooperate in the promotion.
This is a do-or-die attempt.
……
Santa Clara, Hardware Department.
Lin Lixin and Vivian sat together, each holding a controller and typing at high speed.
The screen displays a test demo that is still under development.
"No, Lin, it's too fast, I can't take it."
Vivian broke out in a cold sweat, her thumb straining as she dragged the joystick in circles.
I don't know if it was intentional on Lin Lixin's part, but almost every skill she plays as [Mai Shiranui] requires her to swing her arms in circles.
Super special moves like the Water Bird Dance often require two full rotations.
"I'm exhausted too, let's take a break and recharge before we fight again later."
Lin Lixin also exhaled a breath of stale air and, feeling somewhat exhausted, tossed the handle aside.
I had been testing on the arcade platform, and it was only when I returned to the NovaBox that I could feel the world of difference in feel between the controller and the arcade joystick.
Lin Lixin originally thought that by adding a graphics enhancement chip to the cartridge, he could easily port "The King of Fighters" to the console.
It now seems that the input feel is actually the biggest limitation.
Even without a console version of The King of Fighters, Street Fighter players still need input devices that can match the arcade experience.
"Mr. Gerald, do you understand what I'm saying now?"
Lin Lixin flexed his aching thumb and walked over to Gerrard.
"Since we haven't had any new peripherals for NovaBox recently, why not take this opportunity to develop them?"
This game controller was Gerald's masterpiece. Although it couldn't achieve the modern mushroom-shaped micro joystick due to limitations in workpiece precision and the era, it was still unbeatable in its time.
As the peripherals he was personally responsible for, Gerald knew very well that Lin Lixin's words were not meant to be provocative.
To improve grip and reduce space, the NovaBox's joystick doesn't require one hand to control like in arcade games.
It can be easily used by simply holding the handle with your left thumb.
But this design, which he once considered a key advantage, doesn't work well in fighting games!
It's not just the thumb pain caused by prolonged operation.
He had noticed it when Lin Lixin and Vivian were fighting.
The joystick's return time is much longer than the D-pad's travel distance, making it particularly difficult for players to input at high speeds.
Don't underestimate the difference of just a few milliseconds. In a game where character movements are measured in frames, 10ms can change a lot.
"So you're planning to develop an arcade-style joystick input device for NovaBox?"
Gerald approached the arcade machine cabinet used for testing.
This requirement is not complicated and does not even require the contract manufacturer to open a new production line.
Just take this part from the arcade machine, put a shell on it, and you're done.
After all, GAMENOVA's own interface protocol is consistent with its own; if you can plug it in, you can use it.
"Yes, but in addition to that, we can also make a differentiated device."
Peripherals are to gamers what sneakers are to star athletes.
Keyboards, mice, gamepads, and even headphones will be frequent sponsors in future esports events.
If they can cultivate a peripheral culture, it will also allow GAMENOVA to diversify its revenue streams.
"We can simply remove the joystick and replace it with four independent directional buttons, which I call 'Hitbox'."
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